

High Elves - agile intelligent and noble faction of Etherian elves.Most of fey troops are flyers other strengths include unit speed, fast production and prodigious amount of upgrades, making them a dangerous opponent in late game. Economy and military production depends on crystals. Fey heroes are limited to Rogue, Wizard and Priest specialities. Fey - the agile, intelligent and charismatic fairyfolk of Etheria.Most of their non-siege troops are able to consume alchochol to gain significant combat boost. Their military strength is siege warfare. Although economically dependant on gold and metal, their mining proficiency can quickly solve any lack of resources.

Dwarven heroes are limited to Warrior, Rogue and Priest professions. Their military strength lies in an impressive array of cavalry and flexible set of recruitable spellcasters. Their economy is heavily dependant on gold and their military capacity is limited by vulnerability to aerial attacks.

Human heroes have little limitations in choosing profession and speciality.

The sequel maintained its predecessor's graphic engine as well as gameplay strengths: solid hero advancement system large amount of playable races intricate base management and a vast, non-linear campaign set in Etheria. Warlords: Battlecry II is the sixth game in Warlords series (second in Battlecry series), made by Australian developer Strategic Studies Group (SSG) and released on 12 March 2002 with Ubisoft as the game's publisher.
